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Fantasy Player Price Change Predictions - Learning Mode Activated
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I'm turning into somewhat of a master of FPL due to my results, and I have for a while been contemplating applying for a FPL handle on Twitter Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. R/FantasyPL: A place where people can discuss Premier League Fantasy Football Teams, Transfers, News, or anything else that might be helpful for. And rightly so cos you may think the official FPL twitter handle may be the go-to but actually not. They aren't on-the-ball as a few other ones. But there's an abundance of misleading ones than good ones. FPL Pay By Phone is the easy way to pay your bill with any phone using your bank account. Just call 1-800-226-3545. What are the benefits? Convenience - you're provided with 24-hour access from any phone; Saves time and money - you don't have to buy stamps, and you won't have to make any trips to the post office or an FPL payment facility. The latest tweets from @FPLGeneral.

NameClubPositionStatus%OwnedPricePriceChgsUnlocksDeltaTargetDTargetFixtures
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Notes

Fpl Twitter Bot

  1. If the message 'Error: Invalid search / IP Ban or initialising table' remains on the screen then the likelihood is that your IP has been blocked. Please note that using python (or other scripting / scraping tools) to extract the price predictions will result in an IP ban. The ban is released a number of hours after the misuse stops. See the web site terms and conditions for more information.
  2. If you want to quickly reset the above table click on my dog Footie in the top left hand corner. Hover your cursor over a column header to get a more detailed explanation of the columns contents (or read the following notes).
  3. The data on this site is updated typically every 30 minutes - roughly at 20 past and 10 to the hour. To update the data and view the most recent predictions you will need to manually refresh this web page.
  4. Target: Denotes the likelihood that a player's price will change overnight. Values in excess of 100, or lower that -100, indicate players that are likely to change in price. These are highlighted with red or blue borders. A player will not change its price if it is locked or has changed more than three times in a gameweek.
  5. Unlocks: Denotes when a players value will be, or has been, unlocked. All times GMT.
  6. Chgs: Denotes the number of price changes so far this gameweek. A player can rise or fall by up to £0.3m in a single gameweek. A players threshold value will change (see below) when a price change occurs. In addition a percentage of the carryover transfers will be lost at the gameweek changeover for those players who have changed in value in the previous gameweek.
  7. Delta: Denotes the additional 'effective' transfers required to effect a price change.
  8. Click on column headings to resort the data. For example clicking on 'Target' will toggle between showing players likely to fall or rise in value.
  9. When a player is injured (0% chance of playing), suspended or on loan his price can still change in value. However, once his status has changed (to fully available) his price will be 'locked'.
  10. When a player is 'locked' i) his price will not change, ii) transfers in and out will not affect his price, and iii) his Target percentage will be set to zero. To view the locked players and determine the date and time at which they will be unlocked look in the 'Unlocks' column (You may need to expand the view using the green row expander on the far left of the row to view this information). If the date and time is in the future then the players price is current locked.
  11. A players price will change when the total number of transfers in (or out) of that player reaches a threshold value. The rate at which this threshold is reached is dependent on twelve parameters. Unfortunately to complicate matters these individual factors vary throughout the season. From season 14/15 a further complication has arisen whereby not all transfers are equally effective (e.g wild cards and other factors). This programme now determinesa the probability that each transfer contributes to reaching the threshold. For more information on how the predictions are made - click here
  12. Any new players added to the fantasy league will not immediately increase (or decrease) in price. A player must have been in the league for over eight days before transfers count towards the threshold value. This locking period can be extended to the start of a new Gameweek if the completion of the eight days period falls within an international break. To view the date and time at which they will be unlocked look in the 'Unlocks' column. If the date and time is in the future then the players price is current locked.
  13. For a player to fall in price quickly i) teams need to be selling the player, ii) the player must be 100% available (i.e. not injured) and iii) the ineffective transfers must be low. The rate of change is significantly increased if the players current price is higher than at the season start. For a player to rise in value quickly i) teams need to be buying the player, ii) the player must not be 'locked', iii) the ineffective transfers must be low and iv) the rate of change must not be excessive.
  14. The current prediction accuracy can be viewed by clicking on this link.